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Reader Comments (Page 1 of 1)
Bootes @ Jul 12th 2009 4:11PM
"Which reinforces the fact you need to be a big developer, or get well known through viral or the iTunes charts. Which with 50,000 pieces of potential shovelware can be pretty hard"
Well duh, if no one hears about your game in any way then no one buys it and you don't make money. It's not like people can make games for the Xbox and not tell anyone and make millions.