LGJ: Read the fine print!
Posted Nov 7th 2009 2:00AM by Mark Methenitis
Each week Mark Methenitis contributes Law of the Game on Joystiq ("LGJ"), a column on legal issues as they relate to video games:

Well, after the incident with Courtney Love and Kurt, it looks like the whole issue of famous musicians in games is back in the press with No Doubt suing Activision over Band Hero. A one time event is an anomaly, but twice in just a few months suggests something else. Of course, both of these all tie back to the contract, and since I'm a transactional attorney who spends the majority of most days negotiating and drafting agreements like these, I'm hoping I can shed a little light on what might be causing the problems. Since I wasn't involved in these particular negotiations nor have I read these contracts, all of what I'm presenting is speculation.
But before I begin, I suppose I should answer the simple question, "What is a contract?" I assume that most people reading this have at least some idea, but just in case, it's worth describing in detail. A contract is a legally binding agreement between two parties to perform certain promises in the future. In theory, to form a contract there are five elements: Offer and acceptance, consideration, intent, capacity, and formalities. In reality, it's fairly simple. The parties must have a meeting of the minds, that is agree to the same terms, which is often viewed as an offer by one party and acceptance by the other. Each party must put up something of value, called consideration, for the contract to be valid. The parties must intend to enter into a contract, and be of the appropriate mental capacity to enter into the agreement. And then the agreement is generally recorded in writing, as most jurisdictions have rules that require written agreements, which is then signed by the parties. And that is how a contract is born, in theory anyway.
The practical reality is that few major contracts are that simple. Routine purchase and sale of goods contracts may fall quickly to that kind of formula, or routine service contracts may be un-negotiated, where one party makes an offer, say a used copy of Chrono Trigger on the SNES for $70, and the other party accepts. And in fact, all sales really are contracts. Even eBay sales are a contract, whereby the seller is agreeing to deliver the goods to the highest bidder, and the highest bidder is agreeing to pay their bid amount if they win, whether that's $100 for a copy of Earthbound or $15,000 for a Gold Nintendo World Championship NES cartridge.
However, most all significant contracts are negotiated agreements rather than a simple offer and acceptance. Anyone who has ever bought a house or negotiated an employment contract has a taste for the general idea. One party will make an initial offer, which the other party will then counter, and this back and forth will continue until someone has made a counter-offer that the other party accepts. It's at this point that the final, negotiated agreement is signed, and the parties are bound to these terms. In the sale of a house or the like, this may take a few weeks and be confrontational. In the world of transactional attorneys, this often takes months and can become all-out war.
In the most pleasant of negotiations, the parties simply go back and forth, giving a little and gaining a little until some middle ground is found acceptable to both parties. On the other end of the spectrum, there are negotiations that involve yelling matches via conference calls, nasty e-mails and perhaps a little trickery. You would be surprised how often an "undetermined software error" or "misunderstanding" leads to a provision being re-inserted into a contract that had been previously deleted, often at the very last moment before the agreement is signed. You may be surprised to learn that what is in the signed agreement is far more important than what may have been agreed in discussions beforehand, and the rules of evidence may not even allow those other discussions to be brought into a subsequent trial, depending on the exact circumstances. This relates to what is called the parole evidence rule, which in short says you cannot bring in evidence that contradicts the written contract.
So what about all of these band-related conflicts? Well, there are a few possible explanations. First, though unlikely, it's possible the contract is vague on this point, or doesn't speak to it at all. I would imagine that all of these people are using lawyers who wouldn't let an issue like that not be spelled out in great detail in the contract. However, if that it the case, a court would likely have to make the decision, and so it's possible that based on the terms, both parties may actually be right (or wrong, for that matter). Second, it's possible one party is simply wrong about the terms of the agreement. Whether this is a result of not carefully reading the contract or some of those mysterious last minute changes is not clear, but it's certainly a possibility, and could equally apply to either party. Finally, it's also possible that both parties know what the contract says, but one is simply not interested in complying; that is, someone is actually breaching the contract. Whether that is No Doubt regretting their decision to be in the game as such, or whether that is Activision not wanting to limit No Doubt's use to certain tracks is unclear, but it seems more likely that No Doubt would want to be backing away from the terms of the agreement than Activision. But this is all just speculation.
The moral of the story, if there is one, is to be sure to read what you are actually signing. Just because a contract at a closing looks like the one you've been negotiating for days, weeks or months doesn't mean the terms are all the same. Now, that's not to say that is the case here, but it remains a good lesson for anyone looking at a contract. It will be interesting to see if these kinds of disputes prevent more acts from getting involved with music games, which would certainly be unfortunate for the music game genre as a whole, or whether this pushes more groups to the Rock Band camp, as these issues have both been with Activision's "Hero" music games.
Mark Methenitis is the Editor in Chief of the Law of the Game blog, which discusses legal issues in video games. Mr. Methenitis is also a licensed attorney in the state of Texas with The Vernon Law Group, PLLC and a member of the Texas Bar Assoc., American Bar Assoc., and the International Game Developers Assoc., where he is a board member of the Dallas chapter. Opinions expressed in this column are his own. Reach him at: lawofthegame [AAT] gmail [DAWT] com.
The content of this blog article is not legal advice. It only constitutes commentary on legal issues, and is for educational and informational purposes only. Reading this blog, replying to its posts, or any other interaction on this site does not create an attorney-client privilege between you and the author. The opinions expressed on this site are not the opinions of AOL LLC., Weblogs, Inc., Joystiq.com, or The Vernon Law Group, PLLC. As with any legal issue that may confront you in a particular situation, you should always consult a qualified attorney familiar with the laws in your state.

Well, after the incident with Courtney Love and Kurt, it looks like the whole issue of famous musicians in games is back in the press with No Doubt suing Activision over Band Hero. A one time event is an anomaly, but twice in just a few months suggests something else. Of course, both of these all tie back to the contract, and since I'm a transactional attorney who spends the majority of most days negotiating and drafting agreements like these, I'm hoping I can shed a little light on what might be causing the problems. Since I wasn't involved in these particular negotiations nor have I read these contracts, all of what I'm presenting is speculation.
But before I begin, I suppose I should answer the simple question, "What is a contract?" I assume that most people reading this have at least some idea, but just in case, it's worth describing in detail. A contract is a legally binding agreement between two parties to perform certain promises in the future. In theory, to form a contract there are five elements: Offer and acceptance, consideration, intent, capacity, and formalities. In reality, it's fairly simple. The parties must have a meeting of the minds, that is agree to the same terms, which is often viewed as an offer by one party and acceptance by the other. Each party must put up something of value, called consideration, for the contract to be valid. The parties must intend to enter into a contract, and be of the appropriate mental capacity to enter into the agreement. And then the agreement is generally recorded in writing, as most jurisdictions have rules that require written agreements, which is then signed by the parties. And that is how a contract is born, in theory anyway.
The practical reality is that few major contracts are that simple. Routine purchase and sale of goods contracts may fall quickly to that kind of formula, or routine service contracts may be un-negotiated, where one party makes an offer, say a used copy of Chrono Trigger on the SNES for $70, and the other party accepts. And in fact, all sales really are contracts. Even eBay sales are a contract, whereby the seller is agreeing to deliver the goods to the highest bidder, and the highest bidder is agreeing to pay their bid amount if they win, whether that's $100 for a copy of Earthbound or $15,000 for a Gold Nintendo World Championship NES cartridge.
However, most all significant contracts are negotiated agreements rather than a simple offer and acceptance. Anyone who has ever bought a house or negotiated an employment contract has a taste for the general idea. One party will make an initial offer, which the other party will then counter, and this back and forth will continue until someone has made a counter-offer that the other party accepts. It's at this point that the final, negotiated agreement is signed, and the parties are bound to these terms. In the sale of a house or the like, this may take a few weeks and be confrontational. In the world of transactional attorneys, this often takes months and can become all-out war.
In the most pleasant of negotiations, the parties simply go back and forth, giving a little and gaining a little until some middle ground is found acceptable to both parties. On the other end of the spectrum, there are negotiations that involve yelling matches via conference calls, nasty e-mails and perhaps a little trickery. You would be surprised how often an "undetermined software error" or "misunderstanding" leads to a provision being re-inserted into a contract that had been previously deleted, often at the very last moment before the agreement is signed. You may be surprised to learn that what is in the signed agreement is far more important than what may have been agreed in discussions beforehand, and the rules of evidence may not even allow those other discussions to be brought into a subsequent trial, depending on the exact circumstances. This relates to what is called the parole evidence rule, which in short says you cannot bring in evidence that contradicts the written contract.
So what about all of these band-related conflicts? Well, there are a few possible explanations. First, though unlikely, it's possible the contract is vague on this point, or doesn't speak to it at all. I would imagine that all of these people are using lawyers who wouldn't let an issue like that not be spelled out in great detail in the contract. However, if that it the case, a court would likely have to make the decision, and so it's possible that based on the terms, both parties may actually be right (or wrong, for that matter). Second, it's possible one party is simply wrong about the terms of the agreement. Whether this is a result of not carefully reading the contract or some of those mysterious last minute changes is not clear, but it's certainly a possibility, and could equally apply to either party. Finally, it's also possible that both parties know what the contract says, but one is simply not interested in complying; that is, someone is actually breaching the contract. Whether that is No Doubt regretting their decision to be in the game as such, or whether that is Activision not wanting to limit No Doubt's use to certain tracks is unclear, but it seems more likely that No Doubt would want to be backing away from the terms of the agreement than Activision. But this is all just speculation.
The moral of the story, if there is one, is to be sure to read what you are actually signing. Just because a contract at a closing looks like the one you've been negotiating for days, weeks or months doesn't mean the terms are all the same. Now, that's not to say that is the case here, but it remains a good lesson for anyone looking at a contract. It will be interesting to see if these kinds of disputes prevent more acts from getting involved with music games, which would certainly be unfortunate for the music game genre as a whole, or whether this pushes more groups to the Rock Band camp, as these issues have both been with Activision's "Hero" music games.
Mark Methenitis is the Editor in Chief of the Law of the Game blog, which discusses legal issues in video games. Mr. Methenitis is also a licensed attorney in the state of Texas with The Vernon Law Group, PLLC and a member of the Texas Bar Assoc., American Bar Assoc., and the International Game Developers Assoc., where he is a board member of the Dallas chapter. Opinions expressed in this column are his own. Reach him at: lawofthegame [AAT] gmail [DAWT] com.
The content of this blog article is not legal advice. It only constitutes commentary on legal issues, and is for educational and informational purposes only. Reading this blog, replying to its posts, or any other interaction on this site does not create an attorney-client privilege between you and the author. The opinions expressed on this site are not the opinions of AOL LLC., Weblogs, Inc., Joystiq.com, or The Vernon Law Group, PLLC. As with any legal issue that may confront you in a particular situation, you should always consult a qualified attorney familiar with the laws in your state.

Reader Comments (Page 1 of 1)
Darth Bradwart, The Dark Lord of the Sith @ Nov 7th 2009 2:11AM
Very interesting article.
I would guess these problems will become more common. People don't take responsibility for their actions or honor agreements these days.
SpyderTaco (PSN: Ar4chNova89) @ Nov 7th 2009 2:18AM
I'm convinced you have a computer chip in your brain that lets you comment on Joystiq articles in your sleep.
embassy @ Nov 7th 2009 5:16AM
"these days"? While this particular instance may be new to the music/video game worlds, this kind of contractual banter/chess match has gone on since the birth of "Agreements".
I'm sure some caveman agreed to give another caveman some goats in exchange for his daughter and ended up clubbing the other to death because he only got 5 goats and not the "agreed-upon" 6.
Actually, I'm pretty sure you can reinact that scenario in Dragon Age.
just a guy @ Nov 7th 2009 5:56AM
Back in my day, people didn't litigate over petty disputes arising from their likenesses appearing in plastic peripheral games. This would not have been tolerated in the workhouse. These youngsters think they can get away with anything.
SolidSnakeX @ Nov 7th 2009 9:59AM
Da hell with the dumb Contracts from SCEA and Activison!...This is pure Evil..
Darth Bradwart, The Dark Lord of the Sith @ Nov 7th 2009 10:07AM
Computer chip? You underestimate the power of the dark side.
Bubbameister33 (Confused by Fanboyism) @ Nov 7th 2009 11:04AM
Do dark lords of the sith have any fun? It's always "something something something...darkside" with you people.
Darth Bradwart, The Dark Lord of the Sith @ Nov 7th 2009 11:10AM
Well, there's no restrictions on love...lots of women. Lots and lots of women.
Azerael @ Nov 7th 2009 2:36AM
OBJECTION!
Your Honor, this article is clearly faulty!
Azerael @ Nov 7th 2009 2:37AM
I'm sorry Phoenix, but I don't see anything faulty with this article.
Filthy Assistant @ Nov 7th 2009 2:51AM
Obviously, this evidence contradicts the... Umm...
Meh @ Nov 7th 2009 6:15AM
Mr. Wright, please rethink the facts before making accusations.
Azerael @ Nov 7th 2009 9:27AM
I guess I'm on the wrong track?
Hydrophobicfish (PSN: HydrophobicFish) @ Nov 7th 2009 11:10AM
Did you guys just srsly go there?...
srsly?
Way to be, Phoenix WRONG!
Billo @ Nov 7th 2009 2:46AM
Joystiq could stand to have more articles like this.
Monica Dickey @ Nov 7th 2009 3:09AM
Needs more pics ;)
Seriously though... Interesting article. I'm just kind of surprised that these bands and music figures don't have better lawyers working with them to prevent the need to sue later on.
But I guess they have a lot of legal things to go through and the unpredictable (to a non gamer at least) possibility of Kurt Cobain playing Bon Jovi songs and messing with the legacy they want to honor him with is sort of beyond the scope of a brief legal session.
ChuckBartowski @ Nov 7th 2009 3:01AM
well then theres no doubt that activision will win....
Shiaoran @ Nov 7th 2009 5:20AM
BOOORING!
Sorry Mr. Attorney, TL;DR
A- It's way too long and it's stuff probably all of us can figure on their own.
B- You don't explain stuff like Phoenix Wright does.
Nathan-DTS [He is your father] @ Nov 7th 2009 12:02PM
Some of us have the attention span to read an interesting article so don't be a dick, but let's be honest, you stopped reading my post at "us".
Shiaoran @ Nov 7th 2009 2:38PM
Actually I did read your whole post.
Also I was going for disintrested/funny, not dick.
Ample Salty @ Nov 7th 2009 7:46AM
That was a right-pretty article, sir. But I ask you, what is a contract? Webster's defines it as "an agreement under the law which is unbreakable".
Which is UNBREAKABLE!
bananafish00 @ Nov 7th 2009 9:09AM
I am surprised there is not an arbitration provision in this contract.
Jrod @ Nov 7th 2009 9:42AM
It's just that bird law in this country, it's not governed by reason.
MNC Dover @ Nov 7th 2009 9:56AM
Gamer: Die monster! You don't belong in this world!
Kurt Cobain: It was not by my hand that I am once again given flesh. I was called here by humans who wish to pay me tribute.
Gamer: Tribute? You steal men's souls, and make them your slaves!
Kurt Cobain: Perhaps the same could be said of Courtney Love.
Gamer: Your words are as empty as your soul! Mankind ill-needs a savior such as you!
Kurt Cobain: What is a man? A miserable little pile of secrets! But enough talk...have at you!
(Interesting how well that works with only one minor edit.)
Brett @ Nov 7th 2009 11:39AM
I think that it's unfair to accuse Guitar Hero specifically for these problems. I doubt anybody would be convinced to switch to Rock Band because of this. Besides, Rock Band has only ever had 1 game with real-life musicians in it, Beatles Rock Band, in which the alive and dead people in the game had proper representation, as they worked on the development in the first place. I doubt Activision would do something like put Courtney Love or Gwen Stefani on their development teams.
placebo @ Nov 7th 2009 2:05PM
"What is a contract?"
I miserable pile o...
JeezWhiz87 @ Nov 7th 2009 3:09PM
Speaking of fine print, how many of you really read it? Did you know that anything you say on here can be reproduced in any way AOL Networks sees fit?
"However, by submitting Content to public areas of our Services, you grant us, our parent, affiliates, and distributors the right to use, copy, display, perform, distribute, adapt and promote this Content in any medium."
I never really contribute anything that matters too much in the grand scheme of things anyway, I just thought it was an interesting example of how often people agree to things without knowing the full extent of the agreement.
Also, Fuck Activision.
Korova Pamplona @ Nov 8th 2009 4:42AM
If you actually read all the fine print that applies to thing a person does in one's life (and I count software and website Terms of Use as small print) you would hardly make a step in your life. Courts know this, and a lot of baloney fine print gets thrown out in court if it is contrary to a reasonable consumer's expectation. But before you get to court, one has to spend several thousand dollars and months of time on the legal process.
In the end, the contract is just one type of leverage a person has against their commercial partner/opponent. Believe it or not, morality, personality and reputation are very weighty factors, especially in small worlds.
I cant imagine a last minute trick provision getting slipped into a contract by Activision. They have a reputation to protect if they want to work with any more musicians. Even if some rogue Activision lawyer did it, Acti would have to ignore that provision. Music industry is a small world. I am pretty sure most of the lawyers know each other or of each other, especially those representing big acts and big companies.
aristokrat @ Nov 7th 2009 4:47PM
Wow, so the only penalty for trying to stealthily change a written version of a negotiated contract at the last minute is problems with future negotiations? That's unbelievably lame.
mymotherisaduck @ Nov 7th 2009 6:37PM
When Courtney Love had a shit fit over Kurt's image in GH5 it was an interesting headline. No Doubt suing Activision over their usage in Band Hero is just unoriginal less than a month later. Perhaps no other circumstance would warrant the following to be said:
"If Courtney Love has taught us anything, it's that...".
Haha. But seriously, No Doubt. Maybe you should fire someone on your management or legal team as opposed to waste time suing over a contract you clearly signed. Not to mention that anyone with a half-ass idea as to how the characters in the Hero series are used would've been able to warn you that you had in fact agreed to be used as a virtual stage whore of yourself. Tsk tsk, Gwen.